Remote DevTools debugger
Elmish applications can benefit from sophisticated time-travelling debugger with deep state and message inspection capabilities and import/export functionality. Wether you target browser, native or any other platform, as long as you can connect to a monitor you can start collecting and visualizing the events. For SPAs running in a browser, it's as easy as installing a plugin.

Installation
For local debugging using the Redux DevTools browser extension add the following devDependency:
yarn add jsan@^3.1.14 -DFor connecting to a remote debugger add the Remote DevTools client package as a devDependency:
yarn add remotedev@^0.2.4 -DThen add Fable package:
dotnet add package Fable.Elmish.DebuggerFollow the monitor installation instructions at Remotedev tools site.
Among all the monitoring apps mentioned there, for local web debugging in Chrome we recommend using Redux DevTools Chrome extension as the fastest and the most seamless monitoring option.
Program module functions
Augment your program instance with a debugger, making sure it's the last item in the line of Program modifications:
Usage:
open Elmish.Debug
Program.mkProgram init update view
|> Program.withDebugger // connect to a devtools monitor via Chrome/Firefox extension if available
|> Program.runthe extension options can be configured as follows (currently only name is supported) :
open Elmish.Debug
open Fable.Import.RemoteDev
Program.mkProgram init update view
|> Program.withDebuggerOptions (new ExtensionOptions(name = "Elmish Debugger"))
|> Program.runor in case of a remote debugger:
open Elmish.Debug
Program.mkProgram init update view
|> Program.withDebuggerAt (Debugger.Remote("localhost",8000)) // connect to a server running on localhost:8000
|> Program.runor, using a custom connection:
open Elmish.Debug
let connection = Debugger.connect (Debugger.Remote("localhost",8080)) // obtain the connection, for example if sending some information directly
Program.mkProgram init update view
|> Program.withDebuggerConnection connection
|> Program.runConditional compilation
If don't want to include the debugger in production builds surround it with #if DEBUG/#endif and define the symbol conditionally in your build system.