This is a very basic example of an Elmish app - it simply prints the current state in the Console. First, let's import our dependencies. In a real application, these imports will be in your project file and/or paket.references.

#r "Fable.Elmish.dll"

Let's define our Model and Msg types. Model will hold the current state and Msg will tell us the nature of the change that we need to apply to the current state.

type Model =
    {
        Value : int
    }

type Msg =
    | Increment
    | Decrement

Now we define the init function that will produce initial state once the program starts running. It can take any arguments, but we'll just use unit. We'll need the Cmd type, so we'll open Elmish for that:

open Elmish

let init () =
    {
        Value = 0
    }
    , Cmd.ofMsg Increment

Notice that we return a tuple. The first field of the tuple tells the program the initial state. The second field holds the command to issue an Increment message.

The update function will receive the change required by Msg, and the current state. It will produce a new state and potentially new command(s).

let update msg model =
    match msg with
    | Increment when model.Value < 2 ->
        { model with
            Value = model.Value + 1
        }
        , Cmd.ofMsg Increment

    | Increment ->
        { model with
            Value = model.Value + 1
        }
        , Cmd.ofMsg Decrement

    | Decrement when model.Value > 1 ->
        { model with
            Value = model.Value - 1
        }
        , Cmd.ofMsg Decrement

    | Decrement ->
        { model with
            Value = model.Value - 1
        }
        , Cmd.ofMsg Increment

Again we return a tuple: new state, command.

If we execute this as Elmish program, it will keep updating the model from 0 to 3 and back, printing the current state to the console:

Program.mkProgram init update (fun model _ -> printf "%A\n" model)
|> Program.run